NYX GORJS
Client: NYX
Role
I focused on developing two scenes (Scene 2 and Final). I designed the environments, lighting, texturing, and camera animations. The assets in the environments are from Quixel, and Kitbash, as well as procedural elements made in Octane. I worked closely with the director and character artists to manage a pipeline for alembic character and cloth files.
Programs used: Cinema 4D, Octane Render, Substance Painter
Team
Director: Curry Tian Featured 3D Artists: Smeccea, Curry Tian, Craves
Art Director / Technical Director : Noah Kim Producer: Henry DaCosta, Noah Kim
Assistant director:Xingshu Yin, Gege Fu, Ge Yin
Environment design, Character design, VFX (Curry): Aias Kokkalis
3D Designer (Craves, End Scene): Brooks Lane
Rigging Lead: Monica Erlano Character Animators: Jeff Kim, Christine Zo, Kenneth Rosen
Cloth Simulation: Amin Ashtar Ali Storyboard Artist: Fernando Caire
End Card Design: Brian Chen. Colorist: Roy Sun @ Reason Studio
Color Producer: Xi Shen Composer/Sound designer: Julian Lamadrid